﻿using System.Collections.Generic;

namespace z.c {
	public abstract class CardGame : z.c.Game {
		private List<Card> _Cards;

		public List<Card> Cards {
			get { return _Cards; }
			set { _Cards = value; }
		}
		public CardGame(){
			var x = new List<Card>();
			//for (int i = 1; i < 53; i++) {
			//	x.Add(new Card(((int) (i / 4)) * 10 + i % 4));
			//}
			for (int i = 1; i < 53; i++) {
				Cards.Insert(new System.Random().Next(0, 52), new Card(((int)(i / 4)) * 10 + i % 4));
			}
			//foreach(var x in Room.Users){
			//}
		}
		public List<c.Card> PlayedCards {
			get {
				throw new System.NotImplementedException();
			}
			set {
			}
		}
	}
}
